# List of titles to ignore during history creation.
ignored_titles = {
	d_nightswatch
	d_the_wall
	c_castle_black
	c_shadow_tower
	c_eastwatch
	c_brandons_gift
	c_new_gift
	
	c_the_citadel
	e_iron_throne
	c_oldtown
	d_oldtown
	
	d_kingsguard
	b_white_sword_tower
	
	k_the_most_devout
	
	c_golden_company
	
	d_prince_pentos
	b_princespalace
	
	k_volantis
	
	d_southstone
	c_highheart
	
	d_blackwood
	c_blackrush
	
	# Wildlings
	c_frozen_shore
	c_ice_bay_shore
	c_shivering_forest
	c_skirling_pass
	c_antler_vale
	c_fot_first_men
	c_crasters_keep
	c_whitetree
	c_haunted_forest
	c_hardhome
	c_the_gorge
	c_n_frostfangs
	c_c_frostfangs
	
	#Unoccupied
	c_ny_sar
	c_sar_lhorulys
	c_ar_noy
	c_daggerlake
	c_ar_selrys
	c_northfields
	c_lhorulu
	c_goldenbridge
	c_nor_salis
	c_sar_rhoy
	c_chroyane
	c_ghoyan_drohe
	c_sar_mell
	c_tyvis
	c_rhoyne_vale
	c_dalos
	c_telyria
	c_anogaria
	c_bhorash
	c_ghozai
	c_velos
	c_elos
	c_summerhall
	c_oldstones
	c_gogossos
	c_basiliskpoint
	c_zamettar
	c_vyarash
	c_yeen
	c_gomorosh
	c_gorosh
	c_wyvernpoint
	c_oldghis
	c_makhrosh
	c_nechos
	c_toqolarth
	c_qolahn
}

# Misc Options
misc = {
	liege_culture_chance = 60		# The chance that a generated vassal will
									# the same culture as his liege.
	liege_religion_chance = 60		# Same, but for religion.
									# Both are between 0 and 100.

	female_ruler_chance = 30		# Chance out of 100 that a generated ruler
									# be female.
	ruler_spouse_chance = 50		# Chance out of 100 that a generated ruler
									# will have a spouse.

	reps_force_custom_duchies = no	# If true, generated republics will use
									# be forced to use generated duchies instead
									# of existing titles.
	rep_expand_chance = 20			# Chance out of 100 that a republic will spread
									# to a bordering coastal province.
	rep_expand_max = 5				# The maximum provinces a republic may have after
									# expansion.
									
	clear_characters = no			# If yes, all existing characters will be cleared.
	character_start_id = 2000000000	# The ID to start from for generated characters.
}

# Specific characters to be created.
# Must specify gender, religion, and culture.
# Any number of titles can be assigned.

character = {
	gender = male
	religion = old_gods
	culture = ironborn
	
	title = c_castle_black
	title = c_brandons_gift
	title = d_the_wall
	title = d_nightswatch	
	title = c_shadow_tower
	title = c_eastwatch
	title = c_new_gift
}


character = {
	gender = male
	religion = valyrian
	culture = high_valyrian
	
	title = b_the_citadel
	title = c_the_citadel
}
character = {
	gender = male
	religion = valyrian
	culture = high_valyrian
	
	title = b_oldtown
	title = c_oldtown
	title = d_oldtown
}
character = {
	gender = male
	religion = valyrian
	culture = high_valyrian
	
	title = d_kingsguard
	title = b_white_sword_tower
}

character = {
	gender = male
	religion = rhllor
	culture = pentosi
	
	title = d_prince_pentos
	title = b_princespalace
}
character = {
	gender = male
	religion = valyrian
	culture = eastern_valyrian
	
	title = k_volantis
}

character = {
	gender = male
	religion = the_seven
	culture = riverlander
	
	title = d_southstone
	title = c_highheart
}
character = {
	gender = male
	religion = old_gods
	culture = riverlander
	
	title = d_blackwood
	title = c_blackrush
}


# List of succession laws, with restrictions.
# Supported tags are:
#	banned_religion_group, allowed_religion_group
#	banned_religion, allowed_religion
#	banned_culture_group, allowed_culture_group
#	banned_culture, allowed_culture
succession_laws = {
	succ_gavelkind = {
	}
	succ_seniority = {
	}
	succ_primogeniture = {
	}
	succ_feudal_elective = {
		allowed_culture_group = celtic
	}
	succ_tanistry = {
		allowed_culture_group = celtic
	}
	succ_ultimogeniture = {
		allowed_culture_group = celtic
	}
	succ_turkish_succession = {
		allowed_culture_group = celtic
	}
}

# List of gender laws, with restrictios.
# Supported tags same as succession.
gender_laws = {
	cognatic_succession = {
	}
	agnatic_succession = {
		
	}
	true_cognatic_succession = {
	}
}

# Levy and taxation weights.
# These are in order.
levy_tax_weight = {
	17 35 11 2
}

# List of religion groups to use Muslim laws.
muslim_laws = {
}


# List of cultures or culture groups that can only have male characters generated.
male_culture = {
}

# List of cultures or culture groups that can only have female characters generated.
female_culture = {
}

# List of religions or religion groups that can only have male characters generated.
male_religion = {
}

# List of religions or religion groups that can only have female characters generated.
female_religion = {
}